Calculation of the interactions of bodies
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1 elsA simulates a complete aircraft in high-lift configuration
A a method of numerical computation that is very suitable for the calculation of the interactions of close bodies moving relative to other. Meshes- or sub-domains, move and overlap at each moment to reflect the changes in geometry with the movements of the bodies -
2 When Chimere rhymes with helicopter
It results from a particular implementation of the Chimère method, a method of numerical computation that is very suitable for the calculation of the interactions of close bodies moving relative to other. Meshes- or sub-domains, move and overlap at each moment to reflect the changes in geometry with the movements of the bodies