A a method of numerical computation that is very suitable for the calculationof the interactionsof close bodies moving relative to other. Meshes- or sub-domains, move and overlap at each moment to reflect the changes in geometry with the movements of the bodies
It results from a particular implementation of the Chimère method, a method of numerical computation that is very suitable for the calculationof the interactionsof close bodies moving relative to other. Meshes- or sub-domains, move and overlap at each moment to reflect the changes in geometry with the movements of the bodies